Tweet of the Day: Want a Page-Turner? You Need a Deep POV
Dwarven legends tell that when the Dark One, the Unmentionable One tore the Great Mother Astarte in two, the hot blood of creation rained down upon the Earth, like fiery comets. Whenever they struck, the land split asunder. One of those places is TerraKata, the City-Hold or the Hill Dwarfs. It is a deep gorge cut by the swift waters of the River Neida. Over multiple generations, the dwarfs channeled the waters of the river into a series of reservoirs that feed the terraces on both sides of the canyon. These serve as farming areas for the Hold, as well as grazing areas for sheep and mountain goats. Deeper in the canyon, under the shadow of multiple bridges that crisscross the gorge are the mines that supply a small amount of copper and tin, which dwarven craftsmen turn into impressive works of art.
Dwarfs carved their homes out of the soft red clay of the gorge, decorated not by giant statues to ancient dwarven heroes so beloved by their mountain brethren, but with depictions of day to day life in the small city of eleven-hundred residents. For example, the walls of communal dining rooms show great banquets full of food and cheer. Reliefs of dwarfs kneeling in pious and solemn prayer mark the local temple, and outdoors pastoral images of children playing among the terraces while their parents tend to the crops dominate the walls of the residences
The buildings posses large windows that allow for large amounts of light and air flow but with sturdy wooden windows and stone doors in case of defense. A handful of treacherous goat trails lead to the heart of the canyon, making a large scale assault difficult at best. Dwarven scouts are infamous for their ability to lay traps and roving ambushes for the unwary.