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Mass Effect/AEC: Turian Military Doctrine (3)


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Tweet of the Day:  The Monster Wants a Monster

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Excerpt from Modern Galactic War by Paul Malthus, 3rd Edition , Made available for Extranet Scholastic Use by  The Institute of War and Diplomacy, Vancouver Metroplex, North American Union, Earth, 2190 (1st Edition published by Banabar Books – 2184).

Strategic Weaknesses

No military force, no matter how powerful, is invulnerable. Galactic history has shown, time and time again, that those who make claims to invincibility soon discover the folly of those empty claims. The turians are well aware of this and rarely let hubris define their military strategy. Their analyst have identified three key areas where the turian military is vulnerable:

  1. Scarcity of food resources
  2. The lack of “Economic Reserves”
  3. The Lack of Strategic Intelligence

Few worlds can sustain dextro-amino acid life and while it is possible to mitigate the lack of farmland by building agro-stations and vertical farms, the sheer size of any galactic civilization like the turians demands a large amount of territory dedicated to food production. It is for this reason that during the Krogan Rebellions, Krogan warlords turned to asteroid strikes against turian colonies. A large enough impact not only would wipe out all life on a planet but ejected material from the crater would suffuse the upper atmosphere with sunlight blocking particles for decades or even centuries to come. The resulting winter would destroy the world’s ability to produce food. This was one of the reasons that the Hierarchy refused to evacuate many of its colonies under Reaper attack. The fall of a handful of them would doom the turian people to starvation. Post-Invasion the might of the Quarian Merchant Fleet has kept Palaven supplied while the Hierarchy rebuilds. Without the Merchant Fleet ability to produce, carry and protect vast quantities of foodstuffs it is likely that any rebuilding program would have collapsed.

The second weakness lies in the fact that the turian economy is a war economy. The bulk of economic resources goes to maintain the largest military in the galaxy. The turian economy is taxed to the limit and lacks necessary funds or excess manufacturing capability to maintain the military in prolonged conflicts. Even with the Volus economic support, any long campaign across Citadel space would exhaust the turian economy. During the Krogan Rebellions the turian economy floated over trillions of credits funneled into the Hierarchy’s coffers by the Asari and the Salarian governments. Today the asari are embroiled in a costly civil war and the salarians have moved into an isolationist stance leading the turians to share the burden of policing Citadel space with the humanity. Their is increasing pressure from within the Hierarchy leadership to elevate the Quarians to full Council membership so that the burden can be spread further. Failing that, offer client status to the quarians and geth. Representatives for both governments (turian/quarian) have rejected the later and talks over the former option are stalled over re-writing Citadel law regarding the rights of synthetics.

The last area is strategic intelligence. Turian military planners are experts at exploiting tactical intelligence for maximum effect. But their military lacks the ability to gather large amounts of timely intelligence about enemy treats outside its immediate operational areas. In the past, the turians worked with the Salarian Union to create scenarios for future conflicts while the Asari Republics covered the Hierarchy’s diplomatic flank. However, when the turians operate unilaterally, as they did in during the Relay 314 incident (see: MacLeish/Kolan  Crash of Spears), the turians where caught completely of guard by the Alliance counteroffensive at Shanxi. Again, the change in galactic politics post Reaper Invasion has left turian military planners scrambling for solutions to this problem.

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2 comments on “Mass Effect/AEC: Turian Military Doctrine (3)

  1. The Mass Effect gameplay is like the Halo series, right? I didn’t give it much of a shot, since my FPS skills are sub-par. The graphics look amazing though in the latest game. Trailer is crazy!

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    • No, no at all. The game is in third person and you have a squad of people you control plus certain powers. It is also more of a RPG than a shooter, at least in the first installment.

      Like

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