Archive | May 1, 2013

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Lessons from the Aether: Game Design and the Challenge Curve

Tweet of the Day: It is Pitch Black. You are Likely to be eaten by Paul Ricoeur. ——- One challenge facing any game designer is how to find and maintain the right balance between a players/characters skills/abilities and challenge so as to maintain a modicum of tension throughout the game experience.  If the game is […]